Reference Documentation
0.6.0
This is the reference documentation for the Wendy engine, a simple demo and game engine using OpenGL, OpenAL and ODE (formerly OpenDE). It is the hope of the author that it also serves as a suitable introduction to engine design, due to its (relatively) small size and (hopefully) consistent design.
The Wendy engine is built on top of the Moira utility library, which provides resource management, math classes, animation, image and mesh data management, generalised I/O, signals and more.
Some notable features of Wendy are:
- Multipass, multi-technique render style descriptors with support for multitexturing and GLSL shaders.
- Extensible particle system with generic emitters and affectors.
- Render queue system with automatic opacity, distance and material sorting.
- Basic scene graph management.
- Hierarchial demo effect system with local time, animable properties and built-in real-time effect sequencer / editor.
- Extensible user interface library and supporting 2D rendering interface.
- OpenGL wrapper API , providing automatic resource management and many useful helper classes, in case you need to implement custom rendering.
- ODE wrapper API.
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.